Slavers Bay

City Description
One of the most morally questionable places in Ellarith, Slavers bay does exactly what the name implies. Although its a huge port town and hub for the trading of nearly anything its sadly overshadowed by the reputation for the trading of people. The town is seen as one big market where traders from all over the world come for some legal and illegal goods. It is also a checkpoint on the way to Al- Caresh. The town is under the watch and order of the Al Caresh and operates more as its vassal. This means any goods deemed worthy that are first offered to the merchants that sell out of Al Caresh and are at a discounted price. This goes for not just items and ore but also Gladiators. There are a number of small fighting pits in the Bay where warriors can make a name for themselves and be scouted by the families back at Al Caresh.

Geography
Near and in a way an extension of Al- Caresh Slavers bay only really leads to the city, if not you're be walking through desert for weeks, that’s if you don’t die in the middle of nowhere. Apart from that the only way to get to the town is by boat.

Weather
Extremely hot due to being next to the desert however not as hot as Al-Caresh due to the wind from the ocean breeze. Except on the hottest days of the year its more of a curse and instead of blowing a cool breeze it just pushes around more hot air like a dragons breath.

Gods
Whatever gods are here their supporters aren't friendly. If you’re a slave you probably have no faith in the gods. The merchants would probably believe in Waukeen, (goddess of trade), A number of slave owners or richer people believe in Tymora, (goddess of good fortune).

City Life
Like Al- Caresh life in this town is completely opposite depending who you ask. For merchants this place can be a goldmine especially if you're one recognised by one of the Careshian family's, you make a lot of money, are respected/ feared and can walk through the street confidently. While if you're a slave or peasant its debatably the worst place to live. In an area where if you don’t have coin you don’t have nothing it can be hard to climb the ladder. Peasants can try and beg for money but if your able bodied you're working hard labouring and if your don’t have a family you’ve probably already been kidnapped or taken as a slave.

Demographic
There isn't really an exact number of people living here as well as the types of races you see. Day to day hundreds of people and ship crews come and go however It was assumed thats its a few thousand people are there to trade or traveling through.

Notable Locations
Shops

Due to there being hundreds of different shops and stalls possibly selling a variety of good on each given day, none of them really have names due to maybe not being there very long. To help confusion all merchants who selling the same sort of goods as someone else are ordered to set up in a certain location. As a result you just go to that section of the item you want to purchase and barter with a number of different venders all close by. For example if you needed household ornaments there will be a section of people selling that and you can go to that section, the same with anything else like precious gems, weapons or even animals.

The Bards String - A lively tavern full of songs and loud music, normally one for the sailors.

The Gypsy's Gaze - A inn very much for the mystic the weird art pieces give it a unique look to the place.

Midas's Touch Tavern - A extremely flashy inn where everything inside looks like it's made out of gold or at least gold coloured although looks poorly made.

Grimgutts Guards - A mercenary guild and secret thieves guild on the side in Slavers Bay. A place where both people looking for protection and people offering it can come to offer their services.

Locations

The Apex Exchange - The huge and impressive looking open spaced building this is a marketplace for the best and most exclusive items up for sale in Slavers Bay

Waters Rest Spa - Just outside of the hustle and bustle of Slavers Bay near a highly protected oasis lies The Waters Rest Spa. A place for the wealthy merchants to relax or talk about business or a place for a captain to take a load off after a long time at sea.

The Stone - An executioners block for run away slaves or people who have broken the law.

The Fighting Pits - A number of large pits dug into the ground where creatures and people can fight to show of their skill or for their master.

Military
The Scale Guard - Commonly called the scale-men they make predominately make up the cities guards and even when need be an army, a lot of Lizards men, Dragonborns and Yuan Ti make up the division. They wear a red dyed hide armour and are armed with a a spear, sickle and a sling.

Howling Hunters - A specialist Gnoll unit thats main purpose is to track and hunt escaped slaves who ran into the barren wasteland, either to bring them back or make an example of. They arn't heavy armoured as a result of needing to move fast.

Lastly due to there being a lot of sole traders or smaller collectives in Slavers Bay that only care for themselves you see a huge number of mercenaries being employed to protect the goods and even some times the merchants.