Broadcove

City Description
Known for the city within the mountains and near impenetrable Broadcove is based on, in and around a gigantic mountain where the only main way in or out via the outside is the cove which is being heavily protected day and night by Broudcove's Iron Brigade. Run by a living legend among the dwarfs, Dondark Stonehide. The city is also famous for its advances in technologies such as their huge lifts that can carry people and vehicles floor to floor and expert craftsmen. Broadcove is also know for having the first bank in Ellarith. Now people come far and wide to buy and sell the best quality armour and weapons. Broadcove is also a vastly superior technological city compared to the rest of Ellarith and so houses the headquarters to the The Council of Gears.

Districts
The districts in Broadcove aren't like districts in other cities, the city doesn't expand much out rather than it goes down as a result the districts are split into levels.

Open Level - The top level of the city of Broadcove is about sea level. Here the docks are placed and where most merchants try to flog their goods. A lot of the buildings are used for storage as Broadcove relies a lot on import and export.

Residential/ Worship Level - In the early days of the Broadcove the dwarfs dug this level to stay out of the cold and as a result decided to put their homes here. A millenia later they still stand there. it is almost in the middle of the underground city so it also gives the people fast access up or down, wherever they want to go. They also decided to also put the worship district in the same level as they found it ridiculous to have to travel to another level for it.

Crafting/ Military Level - This level is split into two main areas the crafting district where a lot of the dwarves make items equipment or whatever is needed and the other half of the level is used up by the the military, where all of the soldiers are trained and can be housed. A few Merchant sell there goods down here also.

Mining Level - The bottom level of Broadcove is filled and owned by the various mining companies, the tunnels to The Underlay (vast tunnelling system that leads to the underdark and other unknown places) and lately the battlefield in the ongoing war with the Duragar and other underdark monsters.

Geography
There isn’t much around the city apart from a few mountain villages and tribes and the sea but they do come across the occasional giants or ogres that the city guards can take care of. Emberhelm is across the mountains but apart from that the only way in is via a ship and the closest city that way is Carneth.

Weather
Very cold outside of the mountain however many live within and can be quite warm from the forges and fires inside the mountain with not too many places for the heat to escape apart from the ventilation system.

Gods
Moradin, the dwarven god, Gond, god of craft, Talos, god of storms. Also there is an secret order that worships Abbathor god of greed.

City Life
Partly build on the cove where ships come and trade Broadcove also has a huge underground section to the city from where the dwarfs have built into it looking for gold or other expensive metals as well as living there

It’s a very lively city and known for its drinking and protection thus a lot of Halflings have taken to it and immigrate there, but it’s mainly full of dwarfs. However as it is a huge trading city you see many other races. It can be quite rough due to the constant drinking and sailor life but people that live there make a good living especially if you're a good craftsmen. It’s also often a place to relax and drink after spending time at sea or mountains around the city. It’s a city filled with hard workers and everyone’s that trades makes a decent living and you can find very exotic things here. However lately one of the mining companies uncovered a gigantic tunnelling system that the people now call The Underlay, which origins are unknown, and since then Broadcove has been in a constant fight with the Duragar who come from it.

The mining guild based in he city has also started to faction off. What was once a very peaceful fair guild is now split with The Diamond Diggers and The Grinding Gears arguing the best way to work. The Diamond Diggers are traditional and have the ideologue of if its not broken dont fix it. However the Grinding Gears believe that they can get more things done quicker if they used the machines to dig mines. Each has positive and negatives to both.

Demographic
The population of Broadcove is around 12,000 give or take. The territory is predominantly occupied by Dwarfs (61%). Other include, Gnomes (11%), Halflings (8%), and a number of other races take up the rest (20%).

Festivals
The night of the new crescent - A annual celebration where the people of Broadcove celebrate the beginning of a new moon created and gifted to them by Moradin.

Notable Locations
Shops/ Buildings

Ebony Ingots: A general goods store.

Moulded Mineral: A blacksmith.

The Chatty Cauldron: A tavern, a good place to gain information.

Twelve Rounds Pub: A pub that has a ring in the back thats used for bare knuckle fights.

The Wheelbarrow Brewing Company: A warehouse that stores crates of 'Wheelbarrow Whiskey'.

Ironclad Armory: A more specialist blacksmiths in the crafting district which contains more advanced gear and items.

A Soldiers Surplus: A general goods store in the crafting district.

The Rusty cog inn: A inn in the residential district.

Ward Holding Financial: A bank that citizens leave some of their money or valuables in for protection.

Locations

The Wardens of Broadcove: Upon viewing the city of Broadcove you wouldn't be able to see it without first looking past the wardens. Two hulking statues of fully armorer dwarf warriors built into the rock and entrances of the cove.

The Market Cove: After sailing into Broadcove and docking your ship your have already entered the market cove. A bazaar where people can find many merchants selling their goods.

Golden-Ward Keep: This legendary keep is at the heart of the city and holds paramount importance when and if the city ever needs to be defended. Its halls also house Dondark and The Council of Gears.

The Travelator: Although there are many staircases across the city that connect floor to floor there is one huge mechanical lift that can drop and rise to different floors.

The Underlay: At the very bottom of Broadcove lays the entrance to the underlay.

The Mining Guild Hall: Two main factions spend their time here. The Diamond Diggers and The Grinding Gears.

Military
Iron Brigade: The name for the foot solider of the army or broadcove, there are specialist units that you can then join those being, Earth Breakers: Not part of the Iron Brigade but still fight for Broadcove, the Earth Breakers are a fairly new division consisting of strong scout teams which go exploring in the unknown underlay for day or weeks and reporting back.
 * The Iron Shields - The city guards. Armoured in breastplate with the Broadcove colours of brown and gray. Some are armed with a shield, a battleaxe and a hand axe.
 * The Iron Bolts - The army's crossbow/ range division also wear the brown and gray colours but are armed with a crossbow and a light hammer.
 * The Iron Monsters - People that create, or use huge mechanical weapons of war

History
Rocky beginnings

It is unknown where the original settlers from Broadcove came from. Some say they were refugees from Arborlund, other think they were a group of miners looking for new places to work or start a home, and some even think the Moradin himself handpicked dwarfs across the world to come to Broadcove and make a city for him. Whatever the reason is the early settlers had a difficult time with the harsh weather and beasts that came from the mountain so they built into the rock. There they found trace's of gold and bronze and decided to dig deeper and found more and more veins of precious metals and even gems.