Baywater

City Description
Just a bit bigger than a village, Baywater has a very unusual set up due to half of the towns on the land and the other half on the water. It works by connecting a number of pier like structures that start off on land and connect and branch out to the ocean. Some buildings dont even have the foundation of wooden poles holding them up from the ocean floor and just float like a raft and are connected by ropes to keep them from drifting off. As a result half of the roads are actually canals and some people live on boat all year round. Quite a rich town in export but the people arnt rich as you would think, you would even be surprised its not got as many people living there as you would think, its also one of the only known places that you can find the ashen pearls in its waters. A rare pearl that on the surface is pure white but upon closer inspection has a darkness that some believe can show you visions. Baywater its also not a nice place to live and very dangerous. From the sea creatures, the weather and the lack of farm land its not the nicest place to live and your always often wet.

Geography
Although it’s a port town you cant get to too many places without going round Ellarith. Normally the sailors take pearls go to Al- Caresh or maybe some to Sungshen, rarely they get supplies and then travel to Knightsdale but its not unheard of. The Bato Archipelago is also a few days travel from Baywater so you can see a few ships stopping off before they head there. However mostly it’s a town for people to stop off if they have come from Zephren and venture into Ellarith.

Weather
The weather in Baywater is the worst in all the realm depending who you ask. Its raining most days and can be very windy which can be quite dangerous. The land around is very muddy and swampy for the most part so a lot of the food is bland.

Gods
Due to not having the biggest population and the people living here a certain type of person most of the town worship Umberlee, (goddess of the sea) due to in their eyes her being in change of their fate and fortune.

City Life
Even though this is a port town the people living in Baywater are not as rich as they should be. This is partly due to the powerhouses its stuck between and as a result Baywater has to constantly preform a juggling act. Charge too much and they may be destroyed or taken over and charge too little and go hungry. The result of this is the people stick together and most jobs people have were their parts jobs before them, A sense of tradition is strong. Baywater isn't just import though, they also export valuable pearls only found in its water that are heavily sorted out by nobles or collectors. This is what manly keep the town afloat. However with import and export of valuable comes pirates, and with Bato not that far away you can get a lot of them. As a result youre normally one fo four things in Baywater. A fisherman, merchant, farmer (who normally grow potato's) or pirate hunter, with the latter being the rarest and more security than hunter.

Demographic
You see a lot of different types of people and races here, due to it being a town that gets a lot of traffic. However you dont get as many different types of people here. As the family that have been here, have done so for generations. However as with a lot of this part of the expanse its predominately populated by Humans (29%), Half Orcs (13%), Dwarfs (13%) Half Elves (10%), Dragonborn (8%) Elves (6%) Halfings (5%), Tritions (6%), Gensi (4%). and the other (6%) a number of other races.

Notable Locations
Shops/ Buildings

Hunters Harbor: The towns Blacksmith that helps everyone from the farmers to the shipwrights but also deals with weapons and armour.

Straps and Sails: A general good store that has all the basics one would need for time on the open water.

Gillys Fresh Fish Stand: A small stall thats set up on the docks that sells the freshest fish, sometimes more rare than what the rest of the town can offer.

The Deep Flagon: A inn on the shore of Baywater this is a common spot for most of the farmers and traveling into the town via the land road

The Mixwater Tavern: Pretty much the exact opposite this tavern is the spot for the fishermen and sailors who have just arrived from sea

Treasure of The Sea: A merchant who sells goods and valuables that have been found in the ocean, Also has an impressive gem collection for sale including the rare Ashen Pearl.

Locations

The Canal Walkways: As half of the town is built on a collection of pier like strictures branching from the shore to the sea obviously there is no roads and as a result people normally use small boats to carry themselves or supplies from one destination to another.

Floating Huts: Most residence live on the shore side of town as having their home safely planted into the earth makes them feel safer and the some stronger. However a small percentage have build their homes on the wooden planks that float in the ocean, constantly moving as the waves push them up and down.

Military
The military/ guard presence is quite heavy for a town as small as Baywater. As one of the only port towns on the east of Ellarith and also closest to Zethren it has a lot of supplies and trade coming in and out and as a result holds strategic and economic value, and because of that pirates infest the waters trying to intercept and steal or even destroy trade ships. Therefore Baywater has a lot of military power behind it but strangely no one knows where the money to support it all comes from. Guards get paid, ships build or repaired but no ones claims to own the town. Viscount Vivian Van Den Wolfe may be the only one with that knowledge. Some believe it to be King Olin of Knightsdale and other believe its the Emperor Ceevil all the way from Ecria. However as said, nobody knows and can/ has cause many a heated debate.

Baywater Guards: Throughout the town all guards are fitting with studded leather, not too restrictive so they can get around in the messy town and not too heavy just incase someone falls in the water. They are also equip with a smaller shield than normal and a spear. The guards then also have a choice to then take a short bow or a short sword as a secondary weapon.

History
An Empires Expansion - The empire sets up a new frontier

Stormy Weather - A stop destorys most of it

Where to hold a rebellion - Nows the time to strike and stop the reinforcements

A pirates life - New place without law to go

A new king - king kicks them out

On your own - King leaves and now we are here